package StaticStructureDiagram.Model;

public class GameInfo {
	private StaticStructureDiagram.Model.Level _level;
	private int _points;
	private int _lives;
	private int _diamonds;
	private boolean _hasEnough;
	StaticStructureDiagram.Model.Game _unnamed_Game_;
	StaticStructureDiagram.Model.Level _unnamed_Level_;

	public int GetLevel() {
		throw new UnsupportedOperationException();
	}

	public int GetPoints() {
		throw new UnsupportedOperationException();
	}

	public int GetLives() {
		throw new UnsupportedOperationException();
	}

	public void SetLives(int aLives) {
		throw new UnsupportedOperationException();
	}

	public int GetDiamonds() {
		throw new UnsupportedOperationException();
	}

	public void SetDiamonds(int aDiamonds) {
		throw new UnsupportedOperationException();
	}

	public boolean HasEnough() {
		throw new UnsupportedOperationException();
	}

	public void SetLevel(StaticStructureDiagram.Model.Level aLevel) {
		throw new UnsupportedOperationException();
	}

	public void KillPlayer() {
		throw new UnsupportedOperationException();
	}

	public void IncDiamonds() {
		throw new UnsupportedOperationException();
	}
}